Thankfully, you have infinite lives so you can try a challenge as many times as you like.Īn interesting twist in Cyber Shadow is upgradable checkpoints. Each checkpoint saves your progress, but by spending essence at the checkpoints, you can upgrade them to provide bonuses. Some need to be upgraded to restore hit points if you start from one, although many had this upgrade unlocked by default. In addition, you can upgrade them to restore your SP or to start with a temporary power-up, usually something specifically geared to help in the next section of the game. Once you've unlocked an upgrade, it remains permanently. This is a nice way to offer optional help for upcoming segments without making it mandatory or too easy. The bonus usually gives you a leg up, but it won't let you skip the hard parts.Īs much as I loved the original Ninja Gaiden games, it's fair to say that a lot of their difficulty was due to awkward and often frustrating design more than genuine challenge. For the most part, Cyber Shadow is excellent about this. While the game is tough, it rarely feels unfair. Usually, if I died it was because I was sloppy or mistimed something, not because of something unreasonable. A dangerous boss attack that killed me once became something I understood instinctively on the second go-round, and it was rare to die more than once to a specific thing unless I was rushing. You'll likely die a fair amount in Cyber Shadow but not because the game was unfair. One of the few complaints I have about Cyber Shadow is that while the majority of the game is well designed, it occasionally has difficulty spikes that aren't fun. In some of the secret areas, they go overboard with insta-kill spikes and long periods between checkpoints. There are also a few areas that feel bizarrely punishing compared to everything before and after.
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